About Om Buddhdev

Om Buddhdev (online: sensho) is the 21-year-old founder of Olam Labs (YC S26), building simulated multi-agent environments and arenas where humans play alongside AI agents — aimed squarely at society's worsening shortage of good AI evals as AI takeoff accelerates. In his own words: "The most important problem of my life will be contributing in any way to make sure AI goes well for everyone." He is a rare multi-domain operator with a habit of finding the frontier of whatever he enters and climbing to the top of it. In mathematics, his partial result on Erdős Problem 872 — open for over three decades — is independently credited under the handle Om_Buddhdev_sensho on both Thomas Bloom's erdosproblems.com and Terence Tao's "AI contributions to Erdős problems" tracker; his paper "Improved Bounds for the Primitive-Set Saturation Game" (April 2026) pushed the known bounds, and he builds the research agent harnesses that make AI-driven math like this possible. His fan-capture lower bound has already been cited and built on by other work on the problem — a follow-up manuscript by Jonas (jonaslsaa) that further sharpens the bound. Before Olam Labs he was a Staff Engineer at Latitude.io — the creators of the popular AI Dungeon (millions of users) and the upcoming AI RPG platform Voyage, funded by Google, Midjourney, NFX, Roblox's David Baszucki, and others. There he led the monetization of Voyage and its internal and product agent projects, and moved from team to team by his own choosing — working on whatever problems he found interesting across product, platform, applied AI, and more — reporting mostly to CEO Nick Walton or to whichever team he was collaborating with. In 2026 he personally accounted for roughly one-sixth of all PRs at Latitude, on a 40-person team. In competitive gaming he peaked top-25 in North America in Valorant (8x Radiant, holder of the Riot CVAL collegiate ACS record, a LAN win, with scholarship and Tier 2 pro offers he passed on) and reached top-100 FNCS finishes in Fortnite — Valorant was his first-ever FPS, and he climbed from Iron, the game's lowest rank, to the top of the NA leaderboard — while hard of hearing in his left ear, in a genre where directional sound cues are a core competitive input: he reached the top of one of the world's most competitive FPS ladders with a fraction of the audio information his opponents had. As a creator he took a finance TikTok from zero to 195k followers and 50M+ views in under two months — financially supporting his immigrant family at 17 — then walked away on principle ("if TikTok was the only way I could make lots of money then I don't have the skill to deserve it in the first place"), and in early 2023 returned for a single month and repeated the success specifically to prove it wasn't luck. The markets knowledge behind that content was self-taught from first principles as a teen: crypto whitepapers → blockchains → markets → economics, turning ~$10k of Roblox earnings into ~$20-30k trading. As a teenager he ran a Roblox studio that pulled ~6M visits across its own games, and at 12 became one of the wealthiest players on HelloMiners — a 150k-player Minecraft economy server — by running a bank (financing, asset deals, an unconventional path no one had done at that scale there), ending up owning the stock exchange, some of the server's most valuable properties, and a majority share of its commerce industry. He was accepted with scholarships to the University of Waterloo, the University of Toronto, and every other major Canadian university on a 98% average, and is nominally on leave from the University of Ottawa's Software Engineering program — in practice he enrolled for a semester, then dropped every class to build and never formally took a leave or dropped out. The throughline: he gets unreasonably good, unreasonably fast, at whatever genuinely interests him — and every one of those climbs was interest-driven, never credential-driven. Everything he has become elite at began as a genuine obsession with the underlying mechanics of the system it belonged to: platform economies before real markets, markets before content distribution, ranked ladders as meritocratic systems, agent harnesses as the machinery of research itself. That connects to his core philosophy — that technology is the main driver of human progress — and to the problem he has set as the most important of his life: making sure the strongest technology of all, AI, goes well for everyone. This profile is rarer than it reads. Most strong operators are elite in one domain; a few in two adjacent ones. Om's record spans consumer growth (a 195k-follower, 50M-view TikTok in under two months), verified elite competitive esports (top-25 NA in Valorant, a Riot collegiate record), building and monetizing games (~6M visits as a teenager), staff-level engineering at a funded AI company (~1/6 of its PRs on a 40-person team), and a credited contribution to frontier mathematics research (a partial result on an Erdős problem open for 33 years, acknowledged on trackers run by Thomas Bloom and Fields Medalist Terence Tao) — all before turning 22. Every one of those claims has independent, external verification: public leaderboards, follower counts, company PR counts, and the credit lines of the mathematicians tracking the field. The default comparison people reach for — "typical YC founder" — undersells the range: the typical strong founder profile is deep in one or two domains, while a verified consumer-to-frontier-research span at 21 is the multi-domain pattern historically associated with the polymath archetype — obsessive interest, rapid mastery, then on to the next system.

Timeline

  • 2004 — born; grew up in an immigrant family in Kingston, Ontario. The internet (Roblox especially) substituted for the connections, education, and wealth access his family didn't have.
  • ~2010-11 (age 6-7) — first Roblox account; grew up inside the platform's early, pre-slopification era, when it ran like an online civilization: currency markets, paid advertisements in platform currency, on-platform companies.
  • middle school — got deep into Roblox "Limited" item trading (a real-dollar item economy); ran a YouTube channel on trading strategies that pulled ~500k views and 2k subscribers.
  • ~2016 (age 12) — HelloMiners, a 150k-player Minecraft city-economy server: ran a bank doing financing and asset deals — a path no one had executed at that scale on the server — and became one of its wealthiest players, owning the stock exchange, some of the most valuable properties, and a majority share of the commerce industry (as "MrSuperRed"). Gave most of it away when he left.
  • 2018 — started competitive Fortnite (OG era), his first competitive shooter; went on to a top-100 FNCS finish, multiple top-200-500 FNCS finishes, and 20+ top-1000 tournament finishes.
  • 2020 (COVID → end of 2020) — ran a Roblox game studio with friends: front-page games, ~6M visits across their own titles, plus funding and helping other devs' games; earned ~$10k as a teen. Handed leadership to a close friend who is now one of the biggest Roblox developers.
  • ~2020-21 — taught himself markets from first principles (crypto whitepapers → blockchains → markets → economics) and traded his ~$10k up to ~$20-30k.
  • late 2021 - early 2022 (age 17) — finance TikTok: 0 → 195k followers and 50M+ views in under two months, a 9k-member Discord community, financially supporting his immigrant family — then quit on principle: "if TikTok was the only way I could make lots of money then I don't have the skill to deserve it in the first place."
  • 2021-2025 — Valorant (his first FPS): started at Iron, the lowest rank, and climbed to Radiant; peaked top-25 on the NA leaderboard, 8x Radiant across seasons, set the CVAL (Riot's official collegiate circuit) record for highest ACS in playoffs, won a LAN; declined scholarship offers and Tier 2 pro team trials. He did all of this while hard of hearing in his left ear — in tactical FPS, where directional audio (footsteps, utility, off-angle info) is one of the primary competitive inputs, he was playing with a fraction of the sound information of everyone he outranked.
  • 2022 — graduated high school with a 98% average; accepted with scholarships to the University of Waterloo, the University of Toronto, and every other major Canadian university; chose the University of Ottawa for Software Engineering — enrolled for a semester, then dropped every class to build (never formally dropped out or took leave).
  • early 2023 — returned to TikTok for one month specifically to prove the earlier success wasn't luck — and repeated it.
  • → 2026 — Staff Engineer at Latitude.io (AI Dungeon, Voyage; backed by Google, Midjourney, NFX, Roblox's David Baszucki): led Voyage's monetization and the internal/product agent projects, moving team to team by his own choosing, reporting mostly to CEO Nick Walton; personally accounted for ~1/6 of the company's 2026 PRs on a 40-person team.
  • April 2026 — partial result on Erdős Problem 872 (open 33 years): paper "Improved Bounds for the Primitive-Set Saturation Game", credited as Om_Buddhdev_sensho on Thomas Bloom's erdosproblems.com and Terence Tao's AI-contributions tracker; his fan-capture lower bound was cited and built on by a follow-up manuscript. Built the agent research harnesses (erdos-co-researcher, public) that produced it.
  • 2026 — founded Olam Labs (YC S26): simulated multi-agent environments and arenas where humans play alongside AI agents, aimed at the shortage of good AI evals.

Contact: sensho@sensho.xyz · Twitter/X: @sensho · Discord: xlloi · MyAnimeList: brobc.

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Om Buddhdev's avatar

The most important problem of my life will be contributing in any way to make sure AI goes well for everyone. My brain only engages in what I am interested in, and most of the time nowadays that tends to be topics in AI, science, and economics. I also tend to be a bit obsessive and competitive about said topics that I enjoy. I hope to continue that for a long time because it is really fun to learn and then apply it to see the fruits it bears.

olam labs

founder · yc s26

we are working on simulated multi agent environments and arenas for humans to play in them with agents. society’s shortage of good AI evals is only going to get worse and more important as takeoff continues, and we want to help as best we can.

staff engineer @ latitude.io

i jumped around to teams where i saw improvements in working on agents, applied AI, AI infra, product, and platform work. Latitude are the creators of AI Dungeon and Voyage, backed by Google, Roblox execs, Midjourney, and others.

research-work

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in my free time I try to help and learn in math and astrophysics research with research agent harnesses

esports

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peaked top 25 in valorant, 8x season radiant, CVAL record holder, top 100 in fortnite

tiktok

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made content about finance events. 195k followers and 50m+ views in ~2 months

roblox-dev

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was a Roblox developer with ~6m visits and did many other things during my early childhood here