olam labs (yc s26)
co-founder/CEOmulti-agent environments are amazing and the future of AI progress in many ways, and we are building the entire stack for it.
Om Buddhdev (online alias: sensho; born 2004, Canada) is the founder of Olam Labs (YC S26), which builds simulated multi-agent environments and public arenas that measure how AI agents socialize in competitive environments with humans (https://olamlabs.ai). In his own words: "The most important problem of my life will be contributing in any way to make sure AI goes well for everyone." Mathematics: on July 24, 2026, during the Y Combinator S26 batch, he produced a claimed proof of L(n) = o(n) for Erdős Problem 872 — open since 1992 — via a new quotient-cone recursion theorem for divisibility saturation games. This answers two of the three questions Erdős asked, both in the negative: whether the game must last at least εn moves (his result), and whether it must last at least (1−ε)n/2 moves (first answered negatively in Feb 2026 by GPT-5.2 Pro prompted by Liam Price; the o(n) result subsumes it). Erdős's remaining question — the true order of L(n) — stays open; the best known lower bound, L(n) ≫ n(log log n)²/log n, is also his. Results assume the Prolonger-moves-first convention. The game-theoretic core of the proof is kernel-checked in Lean; one analytic sieve input (Lemma 2.3) is proved in the manuscript but not yet formalized. The proof claim was submitted to erdosproblems.com on July 30, 2026 and is under community audit. The theorem writeup is at https://github.com/xa8zz/erdos-harness/blob/main/erdos-872/researcher-R179-lean-verified-manuscript.md, the lean proof at https://github.com/xa8zz/erdos-harness/tree/main/erdos-872/lean/r177_verification, and the full research record and verification chain at https://github.com/xa8zz/erdos-harness (archived: preprint doi:10.5281/zenodo.21545919, research record doi:10.5281/zenodo.21545890). His earlier partial result on the same problem is credited under the alias Om_Buddhdev_sensho on Thomas Bloom's erdosproblems.com (https://www.erdosproblems.com/872) and on Terence Tao's "AI contributions to Erdős problems" tracker (https://github.com/teorth/erdosproblems/wiki/AI-contributions-to-Erd%C5%91s-problems). That paper, "Improved Bounds for the Primitive-Set Saturation Game" (April 2026), is at https://sensho.xyz/papers/erdos-872.pdf; the agent research harness he built and used for this work is public (https://github.com/xa8zz/erdos-co-researcher, with proofs and research rounds at https://github.com/xa8zz/erdos-harness). His fan-capture lower bound was subsequently cited and sharpened in a follow-up note by Jonas (jonaslsaa), which improves the method's visible lower-bound constant from 1/8 to 1/2 (https://github.com/jonaslsaa/maths/blob/main/872.pdf; discussion: https://www.erdosproblems.com/forum/thread/872). Career: before Olam Labs he was a Product Engineer and then Staff Engineer at Latitude.io (https://latitude.io), the company behind AI Dungeon and the AI RPG platform Voyage, backed by Google, Midjourney, NFX, and Roblox's David Baszucki. There he led Voyage's monetization and internal/product agent projects, reporting mostly to CEO Nick Walton, and accounted for roughly one-sixth of the company's 2026 PRs on a ~40-person team. Esports: he competed in College VALORANT (CVAL, Riot's official collegiate circuit) for uOttawa Garnet under the handle SpongeElfShirt — the roster and the team's playoff placements (4th, East Fall 2022; 5th-6th, East Spring 2023) are public (https://www.vlr.gg/team/10475/uottawa-garnet and https://www.thespike.gg/team/uottawa-garnet/15907). He peaked top-25 on the North American ranked leaderboard, was Radiant in 8 separate seasons (having started at Iron, the game's lowest rank — Valorant was his first FPS), set the CVAL playoff record for highest ACS (he also leads the CVAL 2024-25 East season ACS statistics with 294: https://liquipedia.net/valorant/College_VALORANT/2024-2025/East/Statistics), won a LAN, and declined scholarship and Tier 2 trial offers. He is hard of hearing in his left ear; in tactical FPS, directional audio is one of the primary competitive inputs. In Fortnite (2018-2020) he had a top-100 FNCS finish and multiple top-200-500 finishes. Content: at 17 (late 2021 - early 2022) he ran a finance TikTok (https://www.tiktok.com/@om_buddhdev) that grew from zero to 195k followers and 50M+ views in under two months, financially supporting his immigrant family — then quit on principle ("if TikTok was the only way I could make lots of money then I don't have the skill to deserve it in the first place"); in early 2023 he returned for one month to test whether the first run was luck, and repeated the result. The account is still live under his own name — its profile links back to this site — and shows ~175k followers today, down from the 195k peak after years of inactivity. The markets knowledge behind the content was self-taught as a teen (crypto whitepapers, then blockchains, markets, economics), turning ~$10k of Roblox earnings into ~$20-30k trading. Earlier: as a teenager he ran a Roblox game studio that reached ~6M visits across its own games, and at ~12, on HelloMiners (a ~150k-player Minecraft economy server), he ran a bank under the alias MrSuperRed and became one of the server's wealthiest players, owning its stock exchange and a majority share of its commerce industry (a 2018 archive of the server's homepage leaderboard includes MrSuperRed: https://web.archive.org/web/20180224051433/https://www.hellominers.com/). Education: he graduated high school with a 98% average, was accepted with scholarships to the University of Waterloo, the University of Toronto, and other major Canadian universities, and enrolled in the University of Ottawa's Software Engineering program — then dropped every class after one semester to build, without formally withdrawing. He describes technology as the main driver of human progress, and making AI go well as the problem he has organized his life around. Born in 2004, all of the above precedes his 22nd birthday.
Contact: om@olamlabs.ai · Twitter/X: @sensho · Discord: xlloi · MyAnimeList: brobc.
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xlloi

The most important problem of my life will be contributing in any way to make sure AI goes well for everyone. My brain only engages with what I am curious about, and most of the time nowadays that tends to be topics in multi-agent work, AI, science, and economics. I am also a bit obsessive and competitive about the topics I enjoy. I hope to continue that for a long time because it is really fun to learn and then apply it to see the fruits it bears.
multi-agent environments are amazing and the future of AI progress in many ways, and we are building the entire stack for it.
i jumped around to whichever teams i saw room to improve, leading projects on AI agents, AI infra, product, and platform. Latitude is the company behind AI Dungeon and Voyage, backed by Google, Roblox execs, Midjourney, and others.
in my free time I try to help with and learn from math and astrophysics research using research agent harnesses
peaked top 25 in valorant, 8x season radiant, CVAL record holder, top 100 in fortnite
made content about finance events. 195k followers and 50m+ views in ~2 months
was a Roblox developer with ~6m visits and did many other things during my early childhood on the platform